Reloading light crossbow 5e12/29/2023 You could conceivably make use of that in a dungeon situation. So taking this into account, crossbows are actually superior to bows at short range. Arrows therefor hit with more force than crossbows at longer range. However, heavier objects, once in flight, have more momentum, meaning a heavier object will travel further and hit with more force once it's in flight. This is why they hit harder than arrows at short range. The bolts used in crossbows are shorter and lighter than the arrows used in bows, meaning that they have greater starting force. It may interest you to know that crossbows actually have considerably more power at short range than longbows. If my players want a crossbow for stylistic reasons I'd rather use the artificer's Repeating Shot infusion to handwave the weapon's problems away with magic than pretend they're a reasonable adventuring weapon. They're a lot like pikes in that respect. But they're incredibly loud and they'd be awful to carry around in a dungeon or use in close-range skirmishes. If anything, D&D's rules are already too generous reloading a heavy crossbow takes so long you wouldn't have time to move or defend yourself for the rest of the round.Ĭrossbows were used because they didn't require as much practice or strength as longbows, the reload time wasn't a major issue during a long siege, and they can be kept loaded during assassination attempts. Crossbows are several times slower than any other weapon other than firearms. It would also mean that the main benefit of the Crossbow Expert Feat becomes movement (and shooting a hand crossbow as a bonus action and close range shooting, which are two pretty good reasons to keep Crossbow Expert Feat as a viable option).Īny thoughts? I feel that something has to be done with Crossbows and other loading weapons since they are so rare in my games. It is potentially a little bit OP though, since crossbows have higher damage as the trade off for the Loading drawback, meaning a character under these rules would sacrifice movement in exchange for higher damage output compared with bows. This version of the fix changes the dynamic of the crossbow into more of a static defensive/siege type weapon, which is what it was mainly used for historically. Additionally, firing a weapon with the Loading special rule more than once in a turn reduces a character's speed to 0 for the rest of that turn, for the same reason.' 'A character firing a weapon with the Loading special rule cannot fire that weapon more than once if it also moved this turn, as it spends its movement reloading the weapon. If a crossbow dealt the same damage as a longbow, you might wonder what is the point of it having the Loading rule at all? When you do the math, this means that a character with Extra Attacks will deal more damage than they do currently when firing crossbows etc, but will still do less damage than if they had the Crossbow Expert Feat and also less damage than a longbow, for example. If they do this, on their next attack with that weapon this action, they will roll an additional damage die.' 'If a character has the Extra Attack feature and fires a weapon with the Loading special rule, they may instead spend one of their attacks Taking Aim. 1 (used in addition to the Loading rule): This is weird, since crossbows formed the staple of many medieval armies. So crossbows, due to their Loading special rule, are pretty terrible for any class with Extra Attacks, making them utterly redundant after 5th level for characters without the Crossbow Expert Feat. Monstrous Compendium Vol 3: Minecraft Creatures
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |